Stage 6 — Backdrops + Broadcasts (Game Screens)

Add three screens (start, dead, survived) and use broadcasts to switch between them and hide sprites.

Stage 6 hero image
Stage 6 screenshot. Click to view full screen.

Stage 6 tasks

Work through the steps in order. If something breaks, compare your blocks to the video.

Video 2 — Time 01:21Open at 01:21 ↗
How to use the videos (do this every stage):

You cannot watch the whole video and remember every step. Instead: watch ~30 seconds, pause, then build that section in Scratch. Repeat.

  • Split your screen so you can see Scratch and the video at the same time.
  • Windows: open Scratch and the worksheet/video, then press Windows key + Left Arrow to snap one app to the left. Click the other window to fill the right.
  • If you want Scratch bigger: drag the divider so Scratch takes about 2/3 of the screen and the video takes 1/3.

Create the 3 backdrops

  • Click the Stage (not a sprite).
  • Add three backdrops and rename: start, dead, survived.

Broadcast ‘start’ when the game begins

  • On Main: when green flag clicked → broadcast start.

Switch screens on broadcasts (Main)

  • When I receive dead → switch backdrop dead → hide
  • When I receive survived → switch backdrop survived → hide
  • When I receive start → switch backdrop start (don’t hide).

Hide coins when dead/survived

  • On each Coin: when I receive dead → hide
  • When I receive survived → hide
  • Copy to all duplicated coins.
Quick check (it works if…)
  • Broadcasts switch to the correct backdrop.
  • Sprites hide on dead/survived screens.
Extension:
  • Add text on backdrops: ‘Press green flag to restart’.
Scratch tips for this stage:
  • Backdrops don’t move — make sure you’re editing the Stage, not a sprite.
  • Rename backdrops exactly: start, dead, survived (spelling matters).
  • Use broadcasts to hide sprites on dead/survived screens so the UI looks clean.